Tommaso Romano
Hey👋 I'm Tommaso Romano'
a software engineer from Milan, Italy 🇮🇹
ExperienceA selected list
Software Developer Engineer Intern
AmazonBerlin, Germany
Sept. 2023 - Feb. 2024 (6 months)
Robotics. Research team mainly composed of PhD Applied Scientists. Mission: develop robots to pick any kind of item from human-task-designed pods in warehouses. IEEE
- Designed from scratch a flexible, modular and extensible architecture for the operators UI, to speed up the development pipeline, and to enable external testing.
- Took ownership of the project and worked side by side with stakeholders; suggested and guided the refactoring the whole team data schema.
Tech: React, TypeScript, ProtoBuf, Kotlin, Python, AWS
Software Engineer
FamaLabs
Aug. 2022 - May. 2023 (9 months)
FamaLabs is an experienced company in distributed systems and cloud architectures in healthcare.
- Built the modular survey engine and compiler, and designed UI library for MAP (Medical Adaptive Platform): a dashboard built for doctors to easily manage CRF and more.
Tech: Next.js, TypeScript, Redux, Jest, Storybook
Software Engineer, Multiplayer
Drembits Studio
May 2021 - Nov. 2022 (1 year and 6 months)
Founding team. Worked on War of Wheels: a multiplayer game about medieval-punk fighting cars.
- Winners of BGF (funding and accelerator); participated in several international events and expositions while pitching to publishers and investors, and meeting fellow devs.
- Took ownership of the multiplayer and proactively guided its design and implementation.
Tech: Unity, CSharp, PhotonEngine, Python
Data Scientist
Smart Bear EUMilan, Italy
April 2022 - Oct. 2022 (6 months)
Smart-Bear is a big data platform in healthcare funded by the European Union, offering evidence-based interventions thanks to predictive analytics.
- Built modular and cloud-optimized pipelines for predictive analysis, data imputation and visualization while protecting user health data anonymity.
Tech: Python, PySpark, Echats.js and AI/ML libraries
Software Engineer
Stealth Startup
Sept. 2013 - Jan. 2022 (8 years and 5 months)
Developed several commercial projects from videogames to AI automations or websites. Here are some of the most relevant:
- Untitled Nature Game: a prototype game that went viral with several millions of viewers across TikTok, Reddit and Twitter. It caught the attention of several investors and publishers.
- RELOW: a solo-developed multiplayer game, released in 2020, showcased in several expositions like Milan Games Week 2019 and 2020, and Svilupparty 2019 and 2020; attended and given several talks and interviews.
- POLYWAR: multiplayer game released in 2016 in collaboration with the publisher New Reality Games
- Easy Insta Growth: 2020-2021 an Instagram AI automation, with hundreds of clients worldwide.
- Freelance worked on several websites
Tech: Unity, CSharp, Python, React
ProjectsA selected list
May 2024 - June 2024
A university project about developing microservices using the API gateway architecture in order to support load balancing, fault tolerance, and security.
Tech: AWS Cloud: API Gateway, Cognito, Lambda, SQS, DynamoDB, Next.js
Distributed Systems
June 2023 - July 2023
A University project about manage independent robots of a city using distributed algorithms and communication technologies for sensor data streaming.
Tech: Java, Google Protocol Buffers, gRPC, MQTT, Jersey JAXB for REST API
pyTradingBot
December 2021 - present
A library of functions to test trading strategies using several Machine Learning and Reinforcement Learning techniques, and Telegram API
Tech: Python, PyTorch, Keras, stable-baselines, OpenAI Gym, TAlib and others