Software Engineer @ Amazon Robotics
Hello! I'm a Software Engineer from Milan, Italy 🇮🇹; Currently in Berlin, Germany 🇩🇪, working as a Software Engineerand MSc Computer Science student .
I'm passionate about building software that solves real-world problems. Here, you'll find how I'm learning and growing in my career, sharing it along the way.
A selected list of projects I've worked on as an employer, collaborator, self-employed, student or personal
You'll find writing about technologies I'm interested in at the time, or how I'm learning and growing in my careers, sharing knowledge along the way.
A selected list of recognitions I've received over the years including news, articles, interviews, awards, expositions, events, talks, courses and achievements.
‧ Startup Hackathon ‧ 24-31 March 2023 ‧ My team and I have been selected as finalist in the University Startup Challenge 2023: focused on energy and climate and organized by Politecnico di Milano and Bocconi, we had to create a startup, prototype and pitch deck in 7 days. Attended several workshops and talks, been selected as finalist and pitched in front of a jury of investors and experts, as well as a crowded auditorium of students and entrepreneurs
‧ Event ‧ 23-25 August 2022 ‧ I've represented Italy in the world biggest game business event: GamesCom in Cologne, Germany. Pitched the project War of Wheels, met business partners and shared ideas with developers all over the world. Italian pavilion organized by IIDEA, Italian Trade Agency and Ministry of Foreign Affairs
Speaker ‧ 14 May 2022 @ Svilupparty 2022, Bologna ‧ I've spoken about Gameplay Networking: Best practices and Design Patterns at Svilupparty in Bologna, Italy
‧ Award, Funding and Accelerator ‧ December 2021 - July 2022 ‧ Winners with GladiatorWheels of BGF. Bologna Game Farm is a funding and accelerator initiative dedicated to innovative startups for the development of videogames. Lead by Ivan Venturi, Luca Marchetti, Gianluca Marani. Promoted by Regione Emilia Romagna, Comune di Bologna, in collaboration with IIDEA