Hi, I'm Tommaso

Work

A list of featurated projects I've worked on as an employer, collaborator, self-employed, student or personal. To show only relevant projects, many any are hidden. These projects cover many Computer Science fields like Data Science & Analysis, Web Development (both back-end and front-end), Game Development and Software Development

Gladiator Wheels

Senior Game DeveloperMay 2021 - Today@ DreamBitsStudio

C#UnityNetwork

Gladiator Wheels is a fast-paced multiplayer game about figthining cars in a medieval-punk environment. Winners of Bologna Game Farm 2021 : funding and accelerator program in collaboration with IIDEA . Working on a Networking solution for Multiplayer Synchronization. Worked on the in-game Level-Editor Software Architecture for creating custom arenas.

Smart Bear

Big Data DeveloperApril 2022 - Today@ SESAR - UNIMI

PythonpySpark

Smart-Bear is a big data platform to offer evidence-based personalized support for healthy and independent living at home. Working on Data Analysis, Data Visualization and predictive analytics with pySpark Apache and Echarts.

Untitled Nature Game

December 2021 - Today@ Relow Digital

UnityC#

A prototype game about growing-plant based weapons. Many GIFs of the concept went viral on Twitter and Reddit collecting more than 5 million's views.

Easy Insta Growth

December 2021 - April 2022

PythonSelenium

An automated solution for Instagram account management and growth. Used on Fiverr to managed more than hundred clients worldwide.

Relow

Game DeveloperJune 2018 - November 2020@ Relow Digital

UnityC#Discord BOTGoogle API

A multiplayer FPS set in procedural worlds. The main challenge was to synchronize dynamic and procedural arenas to all connected players; advanced AI movements and combats algorithms for these non-static worlds for the online AI bots that fight real-time among real players. Relow was showcased 2 times at Milan Games Week (2019, 2020) and at Svilupparty Bologna (2019).

POLYWAR

Lead Game DeveloperJune 2015 - March 2017@ ExagonGames

UnityC#

during his second year of high school, he started as hobby the development of an online multiplayer FPS to self-learn game design and development. After a year of work, he gained several thousands of followers among socials and decided to publish a demo on gamejolt which had more than 500k downloads. He caught the attention of many publishers but due to his age (16) and lack of experience, he partnered with New Reality Games which released Polywar on Steam at the end of 2016.

Recognitions

A list of news, articles, interviews, awards, expositions, talks and achievements. To show only relevant recognitions, many any are hidden

Winners of Bologna Game Farm 2021

Award15 December 2021-Winners with GladiatorWheels of the funding project Bologna Game Farm: accelerator dedicated to innovative startups for the development of videogames

This Gun in Unity Creates Climbable Ivy

Article25 October 2021-Arti Burton, 80LVL. Tommaso Romanò shared a look at an updated version of his procedural gun.

Social Media for Game Developers

Talk10 July 2021-Twitter, YouTube, Facebook, Reddit and TikTok to boost GameDev explosure

One Man Company (Round Table)

Interview29 November 2020-Emilio Cozzi, with Fortuna Imperatore and Johnny Lonack. Pros and cons of working as a Solo-Game-Developer.

Athletics

A list of not-Computer-Science-related but athletics achievements I'm proud of

🥈 4x200m - Italian Championship Ancona 2022
🥉 4x100m - Italian Championship Grosseto 2021
🥉 4x100m - Italian Championship Grosseto 2020